I love short game situations. There are so many choices and not a lot of “rights versus wrongs”…it can be the best display of creativity. With this being said, sometimes we all “mix the fundamentals” of one shot with another and the short game shot we were hoping to gracefully head toward the cup ends up either “zinging” across the green or landing well short because we “chunked” it. Here’s some help.
Let’s chat about three common shots: The Pitch/Lob, The Pitch and Run, and The Chip. To help separate how you might set up for each shot, we’ll start with your likely intention. Once you know what you want to do to approach the cup from around the green depending on where you are and what you might have to go up, over, or through, we’ll make sure you have a checklist of sorts to help you create the shot. Half the battle is committing to the type of shot (how much height/how much run out).this alone leads to a higher chance of success when your goal is to get up and down from off or near the green.
I like to envision aircraft approaching the green. If you can image a helicopter landing on a helipad, on a crowded city building rooftop, you will think of this coming in from high and settling calmly on top of the building. This is a great “picture” for a pitch/lob shot…it is like an underhand pitch in softball too. Think maximum time in the air, minimum time on the ground.
Next, almost the polar opposite of the pitch/lob shot is the Chip shot. For this shot, see if you can image (from the fringe around the green) a large 747 airplane touching down on the runway and taxiing out after landing to eventually slow at the end of the runway before turning around to park at the terminal gate. This large plane comes in low and still has speed upon touchdown before slowing….the end of the runway is the cup! Think minimum time in the air, maximum time on the ground. In essence, you can also see it as 2 targets of sorts: the touchdown point and the eventual stopping point which is the cup. Depending how much green you have to work with, you can potentially use the same simple stroke and just change the golf club based on some carry and roll info…every club has a carry and roll ratio in a chipping situation…knowing the generality of these can help you commit to the club you believe in before you create the shot…again, half the battle!
Finally, if you are off the green with more than wide fringe in front of you, you might imagine a corporate plane coming into a private airport. That plane won’t need as much “runway” upon landing…it can touch down and taxi to slow to stop in a shorter distance. The touchdown point of this plane is the pitch (kind of a medium height shot) and the smooth to slowing taxi part is the run for the pitch and run shot. Lob, Sand, Pitch, and Gap wedges are generally good club selections for this shot. The pitch and run can be an excellent percentage shot (versus the high pitch) because you can take less swing and less can happen that might be unfavorable. I like to refer to this as the “in-betweener” shot: not quite as high as a pitch/lob and not quite as low as a chip shot.
Here are some considerations for these 3 short game situations:
Pitch/Lob
- Ball in middle or forward of center, depending on height and distance desired.
- Hinge elbow and wrist to form a letter “L” on both sides of the body.
- The shape of the swing may appear to be a steeper vertical “V”.
- Shift and turn to finish facing left the target.
- Smooth rhythm/timing/tempo/balance for finesse using a gravity drop feeling.
Pitch and Run
- Ball in middle or back of center, depending on touchdown point on green and amount of green you have to work with.
- Move your hands down the grip end of the club halfway to shorten the club for control.
- Slight hinge of elbow and wrist to have the shape of the letter “U”.
- Waist high to waist high matching swing sides.
- Quieter shift and turn to finish with body facing slightly left of target and club at target.
- Smooth rhythm/timing/tempo/balance for tension free touch and small swinging motion.
Chip
- This is a putt with a flying start…kids love to call this a “PuttChip”!
- Steady body with a confident arms/hands swing with minimal wrist hinge to prevent too much backspin.
- Ball slightly right of center/handle end of the club has slight lean forward to help keep trajectory low.
- Move your hands down the grip end of the club to shorten the club like a putter
- Clubhead does not get higher than your knees on both sides of the swing/stroke.
- Don’t be afraid of a small assertive “pop” at the ball/bottom of swing to help the ball touchdown before it starts to taxi to the hole.
- Some ratios to consider for chipping in a carry to roll picture: 9 iron is 1:3 (ball touches down at your carry of “1” and rolls out 3 more), 8 iron is 1:4, 7 iron is 1:5, and so forth. If a pitching wedge were still numbered in the set, it would be marked as a 10 iron and the sand wedge would be an 11 iron: 1:2 and 1:1 carry and roll ratios, respectively. The ratios can give you a good starting point before looking at other things (slope, the wind, green speed, etc.).
I hope these images (and drawing) help you create these three shots with ease! Your score will be significantly improved if you can pull these shots off with grace and touch. Think of each of these shots as your first putt…if you get good with these, you will two putt more often…great!
Good luck!
Deb
Photo credit: Feature photo of Paula Creamer by Bob Shank at www.perfectgamephotos.com – Facebook | Twitter | Instagram